Case file 0001 / status: still growing

Feed it.Evolve it.Regret it.

There is a thing in a jar. Feed it and it will grow organs, make choices available and eventually outgrow the useful parts of biology. You decide what happens at every fork.

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A purple many-eyed specimen with wings, spikes and orbital marks
Specimen index
14 decisionsThree ordinary routes at each
42 recorded formsOne life cannot take them all
12 hybrid recipesPresent; deliberately unlisted
No credentialsThe jar opens immediately
Procedure / intake

Four steps. Increasingly poor consequences.

The first feed is manual. Soon the organs work without you. At set thresholds the game interrupts and asks what the specimen should become. Every answer changes its body, name and numbers.

01 / FEED

Tap the jar

Each feed becomes biomass. Fifteen is enough to grow the first organ.

02 / AUTOMATE

Grow organs

Build a metabolism that keeps producing when your hands are elsewhere.

03 / MUTATE

Choose badly

Mouth, colony, shell, corporation. The route belongs to you.

04 / REPEAT

Go extinct

Recover genome, buy permanent traits and begin again under a new epoch.

Findings / repeated observation

The creature keeps the receipts.

It is an idle game, but the rising number keeps becoming something. The route remains visible in the creature, its scientific name and the choices that become available later.

Branching evolution

Choose one of three mutations at fourteen forks. The creature you finish with records the path you took.

Secret hybrids

Certain choices recognise one another. Find the right combination and a permanent fourth card enters future lives.

Extinction with a purpose

A viable extinction pays genome for permanent traits. Later lives move faster and reach stranger parts of the tree.

A forbidden garden

Preserve selected creatures after death, arrange them and keep the exact evidence of what you made.

Classification / increasingly unreliable

Do not mistake the jar for a boundary.

A first life is mostly biological. Repeated extinctions push into institutions, infrastructure and less useful categories of existence. The full tree takes many lives and well over twenty hours to see.

I

Organism

It acquires appetite, company, locomotion and opinions.

II

Institution

Its anatomy develops a legal department. This is treated as routine.

III

Problem

Scale becomes academic. Classification continues regardless.

Attached records

Read only what you need.

The guides are kept spoiler-light. Start with the basic loop, learn when extinction becomes useful, or read how the self-contained browser game handles saves and offline play.

Action required

Nothing happens until you feed it. Then considerably too much happens.